Servers are struggling to keep up with changing world of gaming

By October 10, 2018 No Comments

As cooperative games becoming more and more normal, how are servers going to keep up with demand?

Amidst the hype and column inches, it is worth taking a moment to appreciate quite what has achieved in the online gaming industry over the last few years from a technology perspective. The world has seen crazes before, from Rubik’s Cubes back in the eighties through to fidget spinners a couple of years ago, but the last few years have seen the rise of shared-world computer games that have captured the imaginations children and others all around the world in ways that would have been inconceivable 15 years ago.


Published in 2011 and still going strong, Minecraft has over 91 million active players each month. Many of these are co-operating and interacting in massive shared worlds.


According to analysis meanwhile, Fortnite Battle Royale has been played online simultaneously by millions of people. According to statistics, it was played by 78 million people in August 2018. Each individual game has up to 100 people co-operating (or at least interacting) in the same world in real time.


The processing power necessary to keep these games running is nothing short of phenomenal.


And it’s the processing power requirements that are creating a problem.


There are a lot of demands on the current infrastructure of the internet and as server capacity is diverted to games and recreational use, the price of less entertaining but equally socially valuable data analysis rises.

Don’t build bigger servers, build smarter servers…

The simple answer is to build more servers. Just adding to the existing infrastructure, which is expensive to buy, costly to maintain and pricey to manage, is not going really going to solve the problem, particularly when you add in the environmental implications of an ever-expanding network of server farms that need constant cooling.


Mogu’s solution involves a more intelligent use of a resource that many of us already have: the humble domestic router.

A Mogu Smart Router operates as a standard domestic server except when it is not being used. For the 18 hours each day that an average domestic router is idle, our routers add their spare capacity to a distributed global network of servers that work together to carry out data and other server tasks.

And because the processing power that we are using does not cross the threshold into the domestic network, the security risk to personal data is minimised.


In return, router users receive Mogu Tokens, a crypto currency that can be used to buy goods and services from Mogu’s growing list of partners. Firms requiring Mogu’s data services (which will be significantly cheaper than traditional alternatives) will also require Mogu Tokens, so there should be a lively secondary in the currency as our network expands.


We already have a network 5,000 routers operating successfully across China. Our ultimate goal is to have a global network of 100 million routers operating across the world by 2023.


If we can achieve this, we will be able to alleviate a great deal of the pressure on the global server infrastructure, letting businesses of all sizes, governments and research communities carry out cost-effective data processing tasks while gamers are free to let their imaginations soar.

Mogu is a smart router company that is reimagining the infrastructure of the internet. Mogu will shortly be holding its Initial Token Sale. For further details, please follow us @MoguTech or subscribe to updates at


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